![]() ![]() You don’t gain this benefit for killing constructs or undead. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell’s level, or three times its level if the spell belongs to the School of Necromancy. Your actual level 2 ability is actually quite nice.Īt 2nd level, you gain the ability to reap life energy from creatures you kill with your spells. Get the Necromancy spells that you can’t be without, and just consider any ones you find in spellbooks on your journey a slightly cheap blessing. And especially early on, you might be lucky and find Cause Fear or False life… But make sure you use your head. If you take out an enemy lich, you’ll be super happy (as long as they were a Wizard!), but that’s hard to rely on. That means you’ll be looking for scrolls or enemies for your Necromancy magic. Necromancy is considered taboo by most societies, so you’ll probably not find a library with a Necronomicon full of Circle of Death and stuff. ![]() This ability is as powerful as your GM wants it to be. Necromancy SavantĪll PHB Schools have the Savant skill, with a very simple upside.īeginning when you select this school at 2nd level, the gold and time you must spend to copy a Necromancy spell into your spellbook is halved. The abilities aren’t exactly extreme, but you can get some mileage from the small amount of healing and undead army that you’ll summon. Who hasn’t wanted to be a necromancer? Mechanically, the Necromancy school is a defensive wizard subclass with some summoning buffs and utility. Conclusion – Our Take on the Necromancy Wizard 5E. ![]()
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